Sunday, February 28, 2016

Post 32: Hardware Limitations

   I have pretty much completed the built of the chandelier 

   It comes down from the ceiling and the ten animated candles get lighted by an animated figure, and it seems to work:
   But introducing multiple point lights and turning on shadows seems to be more than my computer can handle, and slow things down so much that it becomes impossible to keep a reasonable work pace.
  The fact of the matter is that I am pushing my machine to it's limits, and may have to scale back on the lighting, because it takes so much processing power.
  Tests have shown the effect of candle light would look great, but that may be beyond the capabilities of the machine... Bummer...
  I have also continued to refine the stage area, and created a complete new set of an alley of trees receding into the distance, based on pictures of actual sets:
I had of course to also create the back of the sets:

 I tried to render what I have so far of the theatre scene last night, and the projected render times were around 20 hours, so I ended up rendering only about a third of it, and it looks good. I suppose I will have to render in sections and stitch them together.

Wednesday, February 17, 2016

Post 31: It Always Takes Much Longer than I think!

   Since the last post, I have been as planned been working on Marie Antoinette's Theatre.I built the basic structure a while ago, and that was a very difficult process, but a lot of the detail remained to be found and put in place.
  I want to be able to move the camera every which way, so even the back of things have to be created, and some things given thickness with an edge. 
  The doors have to be made to open, the sets have to hang on ropes and be able to go up and down into the floor, the curtains need to have ropes and pulleys to open and close, there are ladders leaning against the walls, sand bags on ropes.
   I just had a new idea that will of course complicate things: have a chandelier in the main theatre that comes down with extinct candles that get lighted one by one by an attendant, and then goes back up. I would like the candles to actually burn with an animated flame. I would like the lighting to look like it is actually coming from the candles. Same thing for the stage, with a row of candles burning, and candles with reflectors attached to the back of each set, the way it used to be:





  But that is an enormous amount of work, and I don't know if I can take it that far by myself. The Offertorium is in two parts, and lasts about 15 minutes...

Thursday, February 11, 2016

Post 30: Mission Accomplished, for the moment

 Well, the building of Versailles has at last been completed, as shown in the screenshot below:

 The Menagerie is not in it's proper place, but I wanted to get a tight aerial view of the whole thing.
 But the animation remains to be done at the tune of the Agnus Dei.
 I am a little tired of looking at the damn thing for days on end, so I will move back to the Offertorium and Marie Antoinette Jewel Mini Theatre for a change...

Wednesday, February 10, 2016

Post 29: Long Hours, Long Days of Tedious Architect Work

  I have almost finished putting together the buildings of my Virtual Paper Versailles, and need a short break before I assemble the small but very intricate Menagerie building:

  So I took some screen shots and am posting them to give you an idea of the complexity of this crazy project. I definitely know the layout of Versailles now!

  Top view:

   Front view:

  Back view:  

  Left view:
   
  Right  view:

   Front aerial view:

  Back aerial view:

   I will be able to put a camera on a path, and move it all over the grounds as the different buildings come out of the ground in stages.
   If time allows, I would like to start adding trees, bushes,fountains, and small paper figures. 

Post 28: So Much to do, so Little Time in a Day

   I have not posted for a while simply because I have been too busy to post. Working on the theatre of course, but also working on the other sequences, day after day.
   Some are about completed, but some still require a lot of long hours on the computer.
   I spent a lot of time refining the walk through the gallery of paintings, adding more figures, and turning them to face the camera as it snakes through the virtual space, refining and smoothing out the camera path up and down and around the paper figures trying to achieve the best angles. It is getting close:





  So I put it aside and got to work rebuilding Versailles, virtually of course and out of paper. Still, as any construction job, it is taking way more work and time than expected. The castle was added on and on and on and modified for over a hundred years... 
  The building of the paper replica is divided in 8 stages:
 








  Every building has to be broken up in single flat components, either wall or roof, that have to be named. And there are hundreds of them, small and big:



  Then, every single component has to be made a layer in AfterEffects, placed in 3D space , oriented properly along the x,y,z axis, and fitted together precisely with its neighbors. Every piece of roof has to be angled and fitted properly. It is like a huge jigsaw puzzle IN SPACE. I learned a lot about the castle that, and love doing it.